Implementation Demo
(Demonstration of Game Audio Implementation)
To produce this demo I edited Unreal 4's Third Person Template and implemented my own recordings and music into the level using Wwise and FMOD.
00:23 - Footsteps
00:54 - Ambience
01:38 - Occlusion & Obstruction
02:11 - Reverb
02:57 - Mixer
03:25 - More
Sources:
- Creating A First Person Shooter - Unreal Engine 4 Course: https://www.youtube.com/watch?v=DywBqQtTHMo&list=PLL0cLF8gjBprG6487lxqSq-aEo6ZXLDLg&index=1
- [ue4] - Third/First Person Smooth Camera Toggle [NEW VERSION]: https://www.youtube.com/watch?v=gaSGBsOsFfk
- SoundAttenuation - PART 1 - UE4 Audio Tutorial: https://www.youtube.com/watch?v=cm04M5m-VKE
- SoundAttenuation - PART 2 - Listener Focus, Occlusion - UE4 Audio Tutorial: https://www.youtube.com/watch?v=rmjdJ3UatdE
- Video Tutorials for Wwise 2017.2: https://www.youtube.com/watch?v=JEp7Un7Vj44&list=PLXMeprTk4OROBYHYbBuh-LB9rcY94i_yE&index=1
- Unreal/Wwise RTPC and Attenuation: https://www.youtube.com/watch?v=m4_OXGRjqrk
- Wwise to Unreal Integration: RTPC part 2: https://www.youtube.com/watch?v=kgI-fngwxnc
- Wwise Obstruction and Occlusion in Environments: https://www.audiokinetic.com/library/2015.1.9_5624/?source=SDK&id=soundengine__obsocc.html
- Unreal/Wwise Integration: Volume Sliders: https://www.youtube.com/watch?v=GyjX-365mxs
- Switches and Basic Reverb Wwise to Unreal Integration: https://www.youtube.com/watch?v=YL8cVjTEay0
- UE4 Tutorial: Footstep Sounds on Different Materials (Request): https://www.youtube.com/watch?v=LPtDqsMFFys
- Simple and Elegant Unreal Engine Footstep Sound Cues: https://www.youtube.com/watch?v=g4lBPM1XGlM
- Unreal Engine 4 - Different Footsteps on Different Materials: https://www.youtube.com/watch?v=DwJ3Uy-T7MA
- FMOD Studio for UE4 Video 1 - Getting Started: https://www.youtube.com/watch?v=K64sGI9cKEg
- Amplifying Your Game's Audio with FMOD | Community Led Training | Unreal Engine: https://www.youtube.com/watch?v=1QdDwQONq_g
- FMOD Studio for UE4 Video 2 - Sounds and Components: https://www.youtube.com/watch?v=lG2UrsMl
- Game Audio | Footstep Implementation | FMOD & Wwise: https://www.youtube.com/watch?v=j99JadEO2xk
- [FMOD Studio] Basic Footstep Footstep System Tutorial – PT I: https://www.youtube.com/watch?v=NXcTq-cEQFE
- FMOD Studio for UE4 Video 5 - Mixer Snapshots: https://www.youtube.com/watch?v=3KK9PIm3MEg
- FMOD vs Wwise | Which is better?: https://www.youtube.com/watch?v=S7pL4_yN7RY&list=PLtjXM85CCHHoUo6g3yjh1MmJtoLVgljfo&index=1
- UE4 / FMOD Line Tracing Audio Occlusion: https://www.niallcoatesaudio.com/post/line-trace-occlusion-part-3-the-occlusioning
- Josh Adam Bell - Experimenting with a Custom Occlusion System in UE4 and FMOD: https://www.youtube.com/watch?v=cH8eHnk2vB0
- Ue 4 Audio Occlusion made with Line Traces and FMOD Plugin: https://www.youtube.com/watch?v=s_RWLmmuUD0
- Wwise-UE4 Spline Occlusion: https://www.youtube.com/watch?v=1uNjiSCTX1o
- Overwatch - The Elusive Goal: Play by Sound: https://www.youtube.com/watch?v=zF_jcrTCMsA
- Game Audio Demo Reel: Advanced Sound Design: https://www.youtube.com/watch?v=Khccjb47pfY
- UE4 - Audio LISTENER Override Tutorial - Third Person: https://www.youtube.com/watch?v=KBzHTX-9BvE